Landio Modes: Teams & Zombie Tactics
2026-10-23 · Four modes, four win conditions · 中文
Landio's four modes are not reskins: battle royale is survival, teams are coordination, zombie is tempo, 1v1 is efficiency. This guide breaks down the two asymmetric modes people misplay most — teams and zombie.
1. Teams: the time value of support
- Shared color, no friendly fire: clicking a teammate only triggers a troop transfer — no land loss, no wave. Treat teammates as your own backline and hug borders freely.
- Support payout ramps over time: only 6.25% (1/16) arrives at match start, ~29.7% at 30 seconds, and 100% at the two-minute mark. Early support burns 15/16 of your gold.
- Flat 6.25% fee on the sender: combined with the low early payout, supporting at the start is a double loss. Grow separately early, transfuse intentionally from mid-game.
- Feed whoever is under fire: the focused ally bleeds troops fast — a teammate's infusion instantly flips the trade. Knowing who is holding matters more than hoarding.
Team games are rarely won by "who has the most land" — they're won by support arriving at the right player at the right time.
2. Zombie: the human vs horde tempo gap
- Humans team up, zombies swarm: humans share one team with support-only interactions; every eliminated faction converts into zombies that keep chewing through the living.
- The horde only grows: each fallen faction adds another swarm. The human strategy isn't "kill all zombies" — it's "finish the fight before you drown".
- Hate dragging, love bursting: humans hold the early advantage — clear the field fast while sides are few. By mid-game the horde is formed and the front gets ground down.
- Cover new conversion points: every eliminated rival spawns a new zombie source. Pre-load troops on the borders so the horde can't flood a gap.
Zombie mode is a countdown in disguise: humans race the clock, and every minute tips the odds toward the horde.
3. Battle royale vs 1v1 tempo
- Battle royale (FFA): dozens of factions, avoid being both the loudest and the weakest. Swallow the weak mid-game, never fight two fronts, and outlive everyone.
- 1v1: no third parties — it's pure economy and position. Nibble step by step, preserve troops, make every trade positive.
- No-fullsend rule: FFA offers "no fullsend" where the attack ratio is clamped under the cap — you can never empty your bank. For players who like to grind safely.